JKP on 3D

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30 April 2011

Introduction

Video is a communication system. As such there must be rules defining how the system is to work. The rules are necessary in order for good communication to take place. By way of illustration, if program content is in a language not understood by the viewer then not a lot of information can be conveyed. Similar losses occur in the technical performance of the equipment within the communication system. If the receiver doesn't understand the transmitter then something is lost along the way.

The video communication system is becoming so divers in options for receiving and processing the source materials, often times valuable parts of the content are lost. Often times equipment manufacturers will provide options that are correct for the communication system, but don't tell you what they are or how to find them in the consumer or factory menu systems.

The best way to find these options is to do a proof of performance on the individual piece of equipment. Knowing what might be wrong should make it easier to find the solution.

This course will show installers how to check out their equipment before integrating it into a video system.

We're going to start by defining a reliable source of test materials. This includes showing how to set up test materials to match some of the possible options that might be present in video systems. We'll use test signals to define the communication system and tell you how they fit in with the rules of the system.

We'll illustrate some of the errors you might encounter in system processing and or display of the video signal. We'll define and illustrate what is right so you'll know when it's wrong. We'll discuss potential causes when something does go wrong.